What we measure
Net $/hr is the money a method actually leaves in your pocket, per hour of real playtime. Gross payout minus setup costs, supply costs, and fees, divided by the full cycle time including setup, cooldowns, and travel, not just the fun part. A heist that pays $1.2M but takes 90 minutes of prep and finale is not a $1.2M/hr method, and we refuse to pretend otherwise.
How we test
Numbers marked Confirmed come from our own runs in the live game. We time complete cycles from start to payout, run methods multiple times rather than once, and use realistic conditions: solo where a method is advertised as solo, standard difficulty unless stated, and no assumed luck (top-end loot like Cayo Perico diamonds is listed as a range, not a baseline). When Rockstar changes payouts or costs in a patch or weekly event, affected methods get retested and the page shows a new updated date.
The three badges
Confirmed means tested and verified by us in the live game. Community means reported consistently across the GTA community but not yet fully verified first-hand. Estimated means projected from known mechanics, used mainly for unreleased content like GTA 6 systems or heists that have been announced but not launched. We label estimates as estimates even when a confident-sounding number would get more clicks.
Corrections
If a number is wrong, we want to know. Email andreas@grindmap.com with what you measured and how, and we will retest. Corrected pages show a new updated date.
Citing GrindMap
Our data is free to cite in articles, videos, wikis, and forums. Credit “GrindMap (grindmap.com)” and link the page you used. For press: we can usually provide tested numbers, charts, or a quote within a day, and on major releases we publish tested payouts within hours of launch. Contact andreas@grindmap.com.
Start with the live rankings on the GTA Online optimizer or the guides index.