GrindMap
Live game data, updated July 2026 (patch 1.73)

GTA Online money methods, ranked by $/hr

The real, current ways to make money in GTA Online, ranked by net $/hr for solo play. Set your capital, weekly playtime, and risk, and the calculator sorts every method and builds your business buy order. The Kortz Center Heist tops the table as a weekly one-shot, Cayo Perico still tops sustained solo income at roughly $750k per hour after the patch 1.73 rebalance, and the right setup depends on your bankroll.

Getting ready for GTA 6? It launches Nov 19, 2026. See the GTA 6 planner →

This Week in GTA Online

July 30 to August 5, 2026

No tracked money method carries a multiplier this week, so the value is in buying rather than grinding. Paleto Bay business properties are 60% off, which covers the Bail Office, Bunker, Cocaine Lockup, Meth Lab, Counterfeit Cash Factory and Salvage Yard. The GTA$ bonuses land on Community Series (3X) plus a set of missions and classic heists (2X) that sit outside the net $/hr rankings.

Bonus events

  • Community Series. 3X GTA$ and RP, the largest multiplier on offer this week
  • A Superyacht Life, Shipwrecks and Motor Wars. 2X GTA$ and RP. Note that Motor Wars (Cayo Perico) is the Adversary Mode set on the island, not the Cayo Perico Heist, so it does not change the heist's net $/hr
  • The Fleeca Heist and The Pacific Standard Heist. 2X GTA$ on your first completion of each. Both are classic heists and are not part of the net $/hr rankings
  • Weekly Challenge: win two Adversary Modes. GTA$100,000 plus the Manor Tie-dye Tee
  • Kortz Center Heist: weekly reset. The first-completion payday resets on the Thursday cycle as usual, so the full run is available again this week. No extra multiplier is attached to it
  • Fine Art Collector Elitist rewards: final week. The Elitist tier reward drops finish on August 5, so anything unclaimed expires with this event week

Discounts worth grabbing

  • Paleto Bay business properties (60% off). Bail Office GTA$660,000, Salvage Yard GTA$648,000, Bunker GTA$466,000, Cocaine Lockup GTA$439,200, Methamphetamine Lab GTA$409,920, Counterfeit Cash Factory GTA$380,640, Document Forgery Office GTA$292,800. These prices are the Paleto Bay locations only, which are the cheapest sites and the furthest from the city, so the sell runs are longer than from a central property
  • High-End Apartments (40% off). The cheapest week to buy the apartment that unlocks the classic heists
  • Karin Kuruma and Galaxy Super Yacht (60% off). The armored Kuruma is the practical one here: it is the standard carry vehicle for the classic heists that pay 2X this week
  • Vehicles (30% off). Classique Broadway, Imponte Ruiner ZZ-8, Invetero Coquette D1, Truffade Adder, Truffade Z-Type, Vapid Uranus LozSpeed, Dinka Blista Kanjo, Dinka Chavos V6 and the Bus

Podium car Übermacht Cypher

Updated July 31, 2026. A new event drops every Thursday.

Full weekly breakdown →
$3,000,000
10h

Drives weekly income + projection.

Methods above this are dimmed.

Income methods, ranked

Free
#MethodNet $/hrStartupPaybackRisk
1
Cayo Perico Heist
Heistactive
$750K$2,200,0002.9 hmedium
2
Auto Shop Robbery Contracts
Businessactive
$350K$1,670,0004.8 hmedium
3
Cluckin' Bell Farm Raid
Hustleactive
$280KFreen/amedium
4
Salvage Yard Robberies
Businessactive
$200K$1,450,0007.3 hmedium
5
Vehicle Cargo (Import / Export)
Businessactive
$160K$1,500,0009.4 hmedium
6
Agency (Security Contracts + Payphone Hits)
Businessactive
$150K$2,010,00013.4 hlow
7
Special Cargo (Crate Warehouse)
Businessactive
$130K$2,900,00022.3 hmedium
8
Acid Lab
Businesssemi-passive
$95K$1,000,00010.5 hlow
9
Hangar Smuggling (Air Freight Cargo)
Businessactive
$80K$2,085,00026.1 hmedium
10
Bail Office Bounty Hunting
Hustleactive
$80K$1,650,00020.6 hmedium
11
Cocaine Lockup (MC)
Businesssemi-passive
$74K$2,300,00031.1 hmedium
12
Bunker (Gunrunning)
Businesssemi-passive
$60K$2,300,00038.3 hmedium
13
Methamphetamine Lab (MC)
Businesssemi-passive
$51K$2,100,00041.2 hmedium
14
Nightclub (Passive Income)
Passivepassive
$50K$1,700,00034.0 hlow
15
Time Trials + Daily Objectives
Hustleactive
$50KFreen/alow
16
Counterfeit Cash Factory (MC)
Businesssemi-passive
$48K$1,500,00031.3 hmedium
17
Money Fronts (Car Wash network)
Passivepassive
$42K$1,500,00035.7 hlow
18
Kortz Center Heist (weekly one-shot)
Heistactive· over budget
$1.4M$16,200,00011.6 hmedium
19
Diamond Casino Heist
Heistactive· above risk
$525K$1,500,0002.9 hhigh
20
Doomsday Heist (Act 3)
Heistactive· above risk
$270K$1,250,0004.6 hhigh
21
Public Lobby Sell Runs (+50% bonus)
Businessactive· above risk
$160KFreen/ahigh
22
Casino Gambling (Lucky Wheel + tables)
Investmentactive· above risk
$30K$5000.0 hhigh

Session Planner

ProNew
Your opening move tonight (90 min session)
~$600KCluckin' Bell Farm Raid, 20 min, weekly first-run bonus

That is step 1 of 2. The full planner orders your whole session around what you own, fills every cooldown, applies this week’s bonuses, and layers your passive income on top.

Pro feature

Turn tonight's session into an ordered money route

  • An ordered route for your exact session length, cooldown and cap aware
  • Weekly first-run premiums and 2X boosts slotted in automatically
  • Personalized to what you own, with a start and log-off checklist

Not paying today? Get the free Thursday email instead: the new bonuses plus one optimized route, built by the same engine. Unsubscribe anytime.

Goal Planner

Pro
Your fastest $1,000,000
~1 hourat $750,000/hr

That is your single-method estimate. The full planner hits any target you set, blends methods for the fastest combined route, and factors your risk and this week’s live bonuses.

Pro feature

Get your fastest path to any money goal

  • Set any goal and any amount, get the exact weeks to reach it
  • Blend multiple methods for the fastest combined route
  • Factor your risk tolerance and this week's active bonuses

Empire Builder

Pro
Active grind alone, 12 weeks
$90,000,000grinding 10h/week

That is active play only. The full Empire Builder shows how to put your $3,000,000 into businesses for passive income on top of that, and the exact order to buy them.

Pro feature

Optimize a full business portfolio + 12-week projection

  • The businesses to buy first for your capital, ranked by ROI
  • A 12-week projection with passive income on top of your grind
  • Import your own business costs for a custom portfolio

How these numbers work

Startup costs and the payout figures below are exact, documented in-game values, verified July 2026 (patch 1.73). Net $/hr is computed from those payouts and realistic solo cycle times, assuming private lobbies, supplies bought, and no 2x event week. No activity has a single fixed $/hr in the game, it depends on how you play, so a skilled grinder beats these and a casual one trails them. The weekly 2x events on Thursdays can roughly double specific methods. Sources cross-checked across GTA Wiki, GTABase, gtaboom, Sportskeeda, and community payout calculators.

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Every method, full breakdown

Real costs and payouts for all 22 methods, sorted by net $/hr. Use the calculator above to filter these by your capital, playtime, and risk.

Kortz Center Heist (weekly one-shot)

Heistactivemedium risk
$1.4M
net / hr
Startup$16,200,000
UnlockMansion with the Art Studio upgrade
PayoutAbout $2.0M to $2.25M solo on the first run of each weekly period (a verified solo stealth run paid $2,182,000). Primaries rotate weekly; the launch-week painting was $1,925,000 and values for newer paintings are community-reported.
Cadencefull payout once per weekly reset, co-op repeats every 48 min

The premium payout exists once per weekly reset. Repeats in the same week pay about $400k minus a $100k replay fee, so about $300k profit. Figures are community-aggregated from launch coverage and player reports, not GrindMap-tested.

Cayo Perico Heist

Heistactivemedium risk
$750K
net / hr
Startup$2,200,000
UnlockBuy the Kosatka submarine
PayoutPrimary target $400k (Tequila, now roughly 80% of runs) to $910k (Pink Diamond, ~2% spawn) after the 1.73 cuts, Hard Mode +10%, plus secondary loot (values down 10%). Fees: 10% fence + 2% Pavel.
Cadence~10 to 25 min per run solo, fully soloable

Still the best sustained solo money, but patch 1.73 hit it hard: primary values cut (Tequila $400k, Bearer Bonds $616k, Pink Diamond $910k), secondaries trimmed 10%, target rates now refresh weekly, and Cayo is excluded from the weekly first-completion bonuses. A clean solo run now nets roughly $700k to $1.0M. Replan from the Kosatka to fish for a better target.

Diamond Casino Heist

Heistactivehigh risk
$525K
net / hr
Startup$1,500,000
UnlockBuy a Casino Penthouse, rank 12+, needs a crew
PayoutRepeat runs $1.48M (cash, normal) to $2.53M (diamonds, hard) after the ~30% cut in patch 1.73. First completion each weekly period pays a large bonus, up to $4.71M (diamonds, hard). Split among players, minus a 10% Lester cut.
Cadence~1.5 to 2 hr full cycle including setups

Big gross, but one of the only heists where you lose money taking damage, it can fail, and the finale needs 2 or more players. Patch 1.73 cut repeat finales about 30% and added a weekly first-completion bonus, so run it once per weekly reset for the buffed payout.

Auto Shop Robbery Contracts

Businessactivemedium risk
$350K
net / hr
Startup$1,670,000
UnlockBuy an Auto Shop
Payout$170k to $300k per contract, the Union Depository contract pays $300k to $375k.
Cadence~30 to 45 min per contract

The robbery contracts with Sessanta and KDJ are the money maker, not the customer car jobs (which pay little). One of the strongest solo earners after Cayo.

Cluckin' Bell Farm Raid

Hustleactivemedium risk
$280K
net / hr
StartupFree
UnlockFree update, no property needed
Payout~$400k per raid after patch 1.73, ~$600k on the first completion each weekly period
Cadence~20 min run, ~60 min cooldown

Free to run with no setup property. The best early bankroll before you can afford the Kosatka. Patch 1.73 cut the base raid to $400k but pays $600k on your first completion each weekly period, so lead your week with it. Fill the cooldown with other activities.

Doomsday Heist (Act 3)

Heistactivehigh risk
$270K
net / hr
Startup$1,250,000
UnlockBuy a Facility, needs a crew
PayoutPre-1.73 figures: ~$3.25M across all three acts, Act 3 finale ~$1.2M to $1.5M. Criminal Mastermind bonus $1M. Patch 1.73 reduced finales and added a weekly first-completion bonus.
Cadencelong, 3 to 4 hr for a full run

Dated and group-only with lengthy setups. Mostly for completionists or the Mastermind bonus, not efficient solo income. Patch 1.73 cut finale payouts, but sources conflict on how much (10% to 40%), so the rate here assumes the smaller documented cut and is under re-verification.

Salvage Yard Robberies

Businessactivemedium risk
$200K
net / hr
Startup$1,450,000
UnlockBuy a Salvage Yard
Payout~$197k to $294k per robbery, 3 robberies per in-game week, plus tow missions $40k to $60k.
Cadence3 robberies per week (capped)

High $/hr while running the robberies, but the weekly cap of three limits sustained income. Pick the high-value robbery and plan the approach.

Vehicle Cargo (Import / Export)

Businessactivemedium risk
$160K
net / hr
Startup$1,500,000
UnlockCEO Office ($1M) + Vehicle Warehouse
PayoutTop-range cars sell for ~$80k to $100k each.
Cadencesource one, sell with 4 in stock for top-range spawns

Sell standard and mid-range cars first so only top-range cars source, which keeps every export near $100k. Cannot be raided by NPCs or players.

Public Lobby Sell Runs (+50% bonus)

Businessactivehigh risk
$160K
net / hr
StartupFree
UnlockOwn a sellable business (Bunker, MC, Cargo, Acid Lab)
Payout+50% on top of the private-lobby sale value.
Cadenceper sale

Selling product in a populated public lobby adds a 50% bonus, but other players can blow up your cargo and wipe the entire sale. Only do it when the lobby is genuinely empty or use a solo public session.

Agency (Security Contracts + Payphone Hits)

Businessactivelow risk
$150K
net / hr
Startup$2,010,000
UnlockBuy an Agency
PayoutSecurity contracts $30k to $70k, payphone hits up to ~$85k with the bonus, Dr. Dre VIP contract $1M (one-time, repeatable on cooldown).
Cadencecooldowns between each activity

Every activity is solo and low risk. The catch is the cooldowns. The Dr. Dre VIP contract is a one-time $1M, then security contracts are the repeatable income.

Special Cargo (Crate Warehouse)

Businessactivemedium risk
$130K
net / hr
Startup$2,900,000
UnlockCEO Office ($1M) + Large Warehouse ($1.9M)
PayoutA full large warehouse (111 crates) sells for ~$2.2M.
Cadenceslow to source solo, technicians can auto-source

Buy crates three at a time to save time and money. Sourcing 111 crates solo is slow, but it is excellent during 2x event weeks and with technicians now helping source.

Acid Lab

Businesssemi-passivelow risk
$95K
net / hr
Startup$1,000,000
UnlockFirst Dose missions, then $750k install + $250k equipment upgrade
PayoutFull batch $237,600 (base) or $335,200 (upgraded). Supplies cost $60k to refill.
Cadenceproduces passively, ~10 min to sell

Cheap, mobile (it is a truck), and low delivery stress. The best return on investment of any business and the right first major purchase for most players.

Hangar Smuggling (Air Freight Cargo)

Businessactivemedium risk
$80K
net / hr
Startup$2,085,000
UnlockBuy a Hangar
PayoutAir freight cargo sells in bulk, land sell missions are solo-friendly.
Cadencetedious sourcing

Historically weak margins, buffed a little by the Higgins Helitours link from Money Fronts. Mostly worth it for aircraft storage and Nightclub cargo integration, not raw profit.

Bail Office Bounty Hunting

Hustleactivemedium risk
$80K
net / hr
Startup$1,650,000
UnlockBuy a Bail Office (Bottom Dollar Bounties)
PayoutStandard bounties ~$35k to $75k, Most Wanted targets pay more.
Cadenceshort missions, light cooldowns

Consistent and solo friendly, a fun gameplay loop more than a top earner. Capture targets alive for the full payout.

Cocaine Lockup (MC)

Businesssemi-passivemedium risk
$74K
net / hr
Startup$2,300,000
UnlockMC Clubhouse + Cocaine Lockup ($975k) + Equipment + Staff upgrades
Payout~$420k to $500k per full batch.
Cadence~5 hr to fully stock, buy supplies and sell in batches

The most profitable MC business at $74k/hr fully upgraded. Sell in small batches solo, or just own it and let it feed your Nightclub.

Bunker (Gunrunning)

Businesssemi-passivemedium risk
$60K
net / hr
Startup$2,300,000
UnlockBunker + Equipment and Staff upgrades
PayoutFull stock sells ~$1.05M to $1.5M (with the public lobby bonus).
Cadence~7 hr to fully stock upgraded, buy supplies

Solid semi-passive base. Manage supplies remotely from the Arcade. Sell in the city, not Blaine County, for the better payout.

Methamphetamine Lab (MC)

Businesssemi-passivemedium risk
$51K
net / hr
Startup$2,100,000
UnlockMC Clubhouse + Meth Lab ($910k) + Equipment + Staff upgrades
Payout~$420k per full batch.
Cadence~2.5 hr to fully stock

The second-best MC business. Place it in Grand Senora Desert near the cheap Cocaine Lockup and Clubhouse to chain sell missions.

Nightclub (Passive Income)

Passivepassivelow risk
$50K
net / hr
Startup$1,700,000
UnlockNightclub + equipment upgrade, link your businesses
PayoutWarehouse accrues up to ~$50k/hr of product with the best 5 technicians, plus popularity safe up to $50k per 48 min.
Cadencefully passive, no supply runs, sell the warehouse when full

The best true passive income. Technicians accrue product from your other businesses with no supply runs. You need to own those businesses (Cocaine, Meth, Cash, Cargo, Bunker) to hit the top rate. Set it and forget it.

Time Trials + Daily Objectives

Hustleactivelow risk
$50K
net / hr
StartupFree
UnlockFree, available to everyone
PayoutTime trials ~$100k for a clean run, daily objectives ~$25k plus a weekly streak bonus.
Cadenceone time trial and one daily set per day

Quick free money to layer on top of your main grind every session. Watch a route video for the time trial, it pays the same for a 1 minute run.

Counterfeit Cash Factory (MC)

Businesssemi-passivemedium risk
$48K
net / hr
Startup$1,500,000
UnlockMC Clubhouse + Counterfeit Cash Factory ($845k) + upgrades
Payout~$350k per full batch.
Cadencebuy supplies, sell in batches

A cheaper MC business with decent margins. Best owned to feed the Nightclub rather than run on its own.

Money Fronts (Car Wash network)

Passivepassivelow risk
$42K
net / hr
Startup$1,500,000
UnlockBuy the Hands On Car Wash, then the fronts
PayoutPassive laundering income from your criminal network.
Cadencepassive, watch the Heat meter

Newer 2025 laundering businesses (Car Wash, Smoke on the Water, Higgins Helitours) that drip passive income. Run legit jobs to keep the Heat mechanic from shutting them down.

Casino Gambling (Lucky Wheel + tables)

Investmentactivehigh risk
$30K
net / hr
Startup$500
UnlockBuy a Casino membership
PayoutFree daily Lucky Wheel spin (cash, chips, or a rare car). Table games have a house edge.
Cadenceone free spin per day

Pure variance. The free daily Lucky Wheel spin is always worth taking, but blackjack, roulette and poker lose money over time. Treat any winnings as luck, not income.

GTA Online money FAQ

What is the best money method in GTA Online right now?

For a single score, the Kortz Center Heist's first weekly completion: about $2.0M to $2.25M solo, once per weekly reset (community figures). For sustained grinding it is still the Cayo Perico Heist, fully soloable at roughly $700k to $1M per run after the patch 1.73 cuts, about $750k net per hour.

What is the best solo money method?

Cayo Perico for the big payouts, with the Acid Lab producing in the background and the Cluckin' Bell Farm Raid or Agency work to fill the cooldown. That rotation is the fastest solo income in 2026.

What is the best passive income in GTA Online?

The Nightclub. Once you link your businesses, its technicians accrue product with no supply runs and a full warehouse sells for around $1.7M, plus about $50k popularity income. It earns while you do other things.

What should a beginner buy first?

The Acid Lab. It is cheap to unlock through the First Dose missions and has the best return on investment of any business. Fund it with the free Cluckin' Bell Farm Raid, then work toward the Kosatka for Cayo Perico.

What is the best weekly routine in GTA Online?

Since patch 1.73, open each weekly period with the first-completion bonuses: the Cluckin' Bell Farm Raid pays about $600k on its first run, and Mansion owners can add the Kortz Center Heist for roughly $2M or more solo. Then settle into Cayo Perico loops with your passive businesses producing underneath. GrindMap Pro includes a Session Planner that builds this route automatically from what you own, your session length, and the week's active bonuses.

How much money can you make per hour in GTA Online?

With an efficient Cayo Perico rotation, roughly $650k to $950k per hour since the patch 1.73 payout cuts. Over a longer session with a full rotation, $1.3M to $1.9M is realistic, plus the weekly Kortz premium and first-completion heist bonuses on top. Passive businesses add income while you play.

Does GrindMap cover GTA 6?

Yes. This page uses live GTA Online data. GrindMap also has a GTA 6 money planner that runs on pre-launch estimates now and switches to real, verified data when GTA 6 launches on November 19, 2026.